Sid Meiers Civilization v, a game with a huge strategic gameplay, but is it really what it seems like?
in Civ5, you command one of many nations, either Chinese, American, Japanese, etc.(being a cool kid i went with Genghis Khan) and the first thing i realised after paying 80$ for the game. its not a real-time strategy game, but a round based game, like you would find in a PC game for monopoly or "worms" - this really, really disappointed me, for such a cost, and it being the '5th' game in its series, i thought it would be decent.
Either way, in this game, you must build up your army and build up your city, and then start invading other lands, killing barbarians - then once you get strong enough you can attack other nations that are on the map, which is quite strenuous considering u attack once, then wait 2 minutes for the next turn to come around.
one thing i did like in this game, is the vast range of upgrades, buildings and technology u can research, and how you advance through the ages, from being a caveman with bow and arrow, to armies of tanks and grenadiers. The graphics in this game aren't horrible, but also couldn't have been made any better, since there is a lot going on later in the game, it can take up large amounts of memory, and make the game lag a bit, even on my PC.
all in all, this is a very different game, and take cation when you buy it, this isn't the game for me, i played it once or twice and got fed up with it. i wonder if Sid Mieier has or ever will make a real-time strategy game? who knows.
PERFORMANCE ON PC: 7/10
GAME-PLAY: 6/10 (multiplayer only)